The progress of music technology and its quality
Technology in general, as well as in the music industry, develops and progresses at breakneck speed, especially in the last few decades. Following the tech trends is a big challenge, both from a financial perspective and due to the need for constant learning and adopting new skills required to keep up with the times.
The biggest revolution in the field of music technology is likely the introduction of computers as the center of music studios, which nowadays eliminates the need for a bunch of expensive hardware that was once essential for any serious creative work. Although the virtual instruments, effects, and other programs for music production often come with quite a price tag, the cost of having a modern home or project studio is still incomparably lower than it was in the past. A quarter-century ago, very few people could even dream about having their own fully equipped studio where they could pursue their creativity to the full, without the pressure and limitations associated with working at a commercial facility.
Despite the revolution brought by computers and software, we're often witnessing the glorious comeback of technologies that have been “obsolete” for quite some time now. More and more home and project studio owners are aiming to add at least a single piece of old-school equipment to their modern gear, even though this is now "stone age technology". However, it is certainly possible to recreate the magical sound of yesteryear to a great extent by using the modern tools available. Taking this into consideration, not many people will venture into buying antique equipment, and they'll often look at those who do as snobs and nouveau riche. For example, if you want to purchase an analog synthesizer from the 1970s, you'll pay a hefty price, especially if you come across a specimen that is in fully working order and is well-maintained. Contrary to this, you can often purchase a virtual replica of the same thing that is potentially identical sound-wise, but also much superior when talking about reliability and maintenance. At the same time, it's impossible to deny the timeless allure of having a real thing under your fingertips. ;)
The software requires special consideration here. As a rule, the software develops at a somewhat slower pace than hardware, but we're still talking about quantum leaps. This puts an even greater financial challenge on the end-users, with software being a product that is not a tangible one, and also the one that demands you to constantly follow with the suitable hardware. In some cases, it's not at all that difficult to make peace with the progress and the obsolescence of software, since you don't have much choice there. The most obvious example of this is operating systems and DAW programs. Not only that the newer versions bring new features and fixes, but the older generation of the same software quickly and inevitably becomes non-profitable for further maintenance and customer support. But what about the virtual instruments and sound libraries? In my opinion, those, relatively speaking, are an exception to the rule. A quality-produced virtual instrument can withstand the teeth of time, similar to a quality musical instrument or piece of hardware.
Let's get back to the question of quality. Does the unstoppable progress of technology that quickly makes once-great tech achievements “obsolete and unnecessary” mean that vintage music equipment wasn't of the same quality as modern one? Quite the opposite. Today is the reign of automated mass production, while in the past, production processes involved much more of the human factor. This certainly meant an additional degree of quality and value of the final product. There is no doubt that the industry itself has gone through many important revolutions and improvements over the years, but the quality product will always remain a quality product despite the relentless progress of technology and time. But the big question remains - does the new technology always make our lives better and easier? There is no straight answer to this.